Introduction:
Today, Video Games, as an entertainment platform, have gained insurmountable popularity with all ages, races and genders but even with this knowledge it would appear that many games are designed to appeal to a specific target audience/demographic; that being males. This is to be expected as the platform is still considered to be predominantly male dominated with many development teams consisting of a large number of male employees compared to females and the stereotypical gamer, still being considered as just a teenage boy who spends too much time in his bedroom. As of recent, many games have been criticised due to their objectifying and oversexualised outlook on women using degrading gender stereotypes and tropes such as the “Damsel In Distress”. These issues have also recently became a huge talking point in the Video Game Industry, thanks to the efforts of people such as feminist and critic; Anita Sarkeesian, who as of last year successfully ‘kickstarted’ her new web series called “Tropes vs Women in Video Games” which explores many of these issues. Not only her but columnists for newspapers such as Lucy Prebble from The Guardian’s Gaming Column who stated that games were “too male” and need to change have helped pioneer and bring attention to sexism in the industry. However, with all that said not all games promote negative stereotypes. Crystal Dynamics and Square Enix’s 2013 release; Tomb Raider is one of the exceptions, despite the series’ linage of titles where Lara is physically objectified and viewed as an object of male pleasure. This reboot paints her more as a symbol of female power, empowering women, as it focuses on the character’s evolution and her ability to overcome challenges. Steering away from Lara being pneumatic and wearing degrading short shorts, this Lara has set a new bar for protagonists of any gender to reach for. This is an perfect example which shows that institutions are finally beginning to notice these issues. On the other hand, there are still games which support these negative stereotypes, reinforcing them. Games such as GTA V and MGS 5 have been thrust into to the spotlight recently due to their misogynistic/sexist nature, and have been accused of being pure white male power fantasies.
Essay Planning: (I have no idea)
Intro: Done
Section 1:
Discuss main issues in further detail (objectification, sexualisation etc.)
Explore reasons why it happens (Theories such as Kaplan; women constructed by male society)
Introduce Secondary Texts; Women in Fighting Games, MGS5, GTA V etc.
Feminist Theories
Section 2:
Why/How it appeals, Refer to different audiences and POVs. Links into why it happens
Compare to their male counterparts (Hegemony, Power Fantasy) Examples like FC3, Uncharted etc.
Binary Opp.
Further explore the fact that not all games promote negative stereotypes (include Games and Characters such as Mass Effect’s Fem Shep and also link back to Tomb Raider)
Section 3:
Who’s responsibility is it in creating these stereotypes
Institution’s Role & Audience’s Role
Conclusion:
The effects this has on games and the industry
Things that can be done/Future Games
Answer the question and make sure all points have been made clearly